weatherless...................57.56252% offense.......................41.11838% sand..........................38.34166% balance.......................31.25168% hyperoffense..................22.13487% sandoffense...................11.68983% stall......................... 2.82023% semistall..................... 2.67484% rain.......................... 2.43150% sun........................... 1.54471% choice........................ 1.39472% voltturn...................... 1.09538% hail.......................... 0.50540% hailoffense................... 0.47395% sandstall..................... 0.41178% rainoffense................... 0.37394% multiweather.................. 0.36012% monotype...................... 0.05521% sunoffense.................... 0.03466% monosteel..................... 0.03146% monodragon.................... 0.01206% monowater..................... 0.01138% dragmag....................... 0.00978% trickroom..................... 0.00869% monofairy..................... 0.00061% monodark...................... 0.00031% tailwind...................... 0.00017% monoflying.................... 0.00013% trapper....................... 0.00009% mononormal.................... 0.00001% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.266) | -2.0| |### -1.5|######### |########################## -1.0|############### |##################### -0.5|############################## |################## 0.0|#################### |################# +0.5|######################## |############ +1.0|##### |# +1.5|### |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.48%