weatherless...................60.78300% balance.......................50.44411% sand..........................37.18606% offense.......................28.11418% hyperoffense..................16.78197% sandoffense...................11.54672% semistall..................... 2.86958% stall......................... 1.79015% rain.......................... 1.50345% choice........................ 1.22028% sun........................... 0.70272% sandstall..................... 0.50061% voltturn...................... 0.41923% multiweather.................. 0.21451% rainoffense................... 0.19246% hail.......................... 0.04541% hailoffense................... 0.04267% monotype...................... 0.02125% monosteel..................... 0.01668% monowater..................... 0.00454% sunoffense.................... 0.00320% trickroom..................... 0.00048% monofairy..................... 0.00004% monodark...................... 0.00002% monodragon.................... 0.00002% tailwind...................... 0.00001% monoflying.................... 0.00001% trapper....................... 0.00000% dragmag....................... 0.00000% mononormal.................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.058) | -2.0| |# -1.5|### |############# -1.0|######## |########## -0.5|########## |####### 0.0|######## |################ +0.5|############################## |####### +1.0|####### |# +1.5|## | +2.0| | more negative = more offensive, more positive = more stall one # = 0.81%