weatherless...................91.66094% offense.......................47.63484% balance.......................39.42825% voltturn...................... 6.76818% hyperoffense.................. 5.31033% sand.......................... 4.84321% semistall..................... 4.16030% stall......................... 3.46628% rain.......................... 3.19809% trapper....................... 1.62557% choice........................ 1.09458% sun........................... 0.18084% rainstall..................... 0.17614% sandstall..................... 0.14216% hail.......................... 0.12085% monotype...................... 0.04411% sandoffense................... 0.04051% trickroom..................... 0.02437% monoghost..................... 0.01983% monofighting.................. 0.01379% rainoffense................... 0.01211% sunoffense.................... 0.01178% multiweather.................. 0.00392% monobug....................... 0.00309% monodragon.................... 0.00264% monodark...................... 0.00157% tricksun...................... 0.00151% monograss..................... 0.00117% monowater..................... 0.00076% sunstall...................... 0.00061% monoelectric.................. 0.00051% monoground.................... 0.00024% monofire...................... 0.00021% monofairy..................... 0.00018% monoflying.................... 0.00015% monopsychic................... 0.00008% monopoison.................... 0.00007% dragmag....................... 0.00005% mononormal.................... 0.00002% monoice....................... 0.00002% hailoffense................... 0.00001% tailwind...................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.016) -2.0| | -1.5| |#### -1.0|################ |################## -0.5|############################## |############ 0.0|################## |############# +0.5|######################## |#################### +1.0|##### |#### +1.5|# |# +2.0|# |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.59%