weatherless...................98.12461% balance.......................56.94258% semistall.....................16.70825% offense.......................15.20624% stall......................... 9.90140% batonpass..................... 3.51050% hyperoffense.................. 1.24152% sun........................... 1.09181% sand.......................... 0.62741% rain.......................... 0.15618% sandstall..................... 0.05175% monotype...................... 0.00842% monowater..................... 0.00508% monopoison.................... 0.00334% dragmag....................... 0.00256% monofire...................... 0.00000% monopsychic................... 0.00000% monograss..................... 0.00000% monoflying.................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% sunoffense.................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.520) -1.0|## |#### -0.5|#### |#### 0.0|############# |############################## +0.5|############### |####### +1.0|####### |############ +1.5|######### |#### +2.0|## | more negative = more offensive, more positive = more stall one # = 0.90%