sand..........................58.01332% weatherless...................40.96522% offense.......................35.37526% balance.......................32.01003% semistall.....................15.89739% hyperoffense.................. 8.96889% stall......................... 7.74843% sandstall..................... 3.97332% sandoffense................... 3.55109% dragmag....................... 3.07302% batonpass..................... 1.89180% rain.......................... 0.89288% rainoffense................... 0.48483% sun........................... 0.14072% monotype...................... 0.13438% choice........................ 0.11225% sunoffense.................... 0.10596% monopsychic................... 0.10571% trapper....................... 0.02385% monoflying.................... 0.01565% multiweather.................. 0.01215% mononormal.................... 0.01132% voltturn...................... 0.00316% monowater..................... 0.00109% monopoison.................... 0.00034% monobug....................... 0.00023% sunstall...................... 0.00017% monodark...................... 0.00003% monofighting.................. 0.00002% monofire...................... 0.00000% monodragon.................... 0.00000% hail.......................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.206) |# -1.5|###### |########### -1.0|########################### |########################### -0.5|###################### |############################## 0.0|###################### |############################# +0.5|######################### |##################### +1.0|######################### |#################### +1.5|################### |############ +2.0|###### |### +2.5| | more negative = more offensive, more positive = more stall one # = 0.33%