weatherless...................53.82316% offense.......................42.62544% sand..........................41.27532% hyperoffense..................29.96662% balance.......................18.79162% sandoffense...................12.57144% stall......................... 4.55546% semistall..................... 4.06086% sandstall..................... 2.93095% rain.......................... 2.59014% hail.......................... 2.26943% monotype...................... 1.97494% dragmag....................... 1.89367% choice........................ 1.85085% voltturn...................... 1.58694% rainoffense................... 0.97960% monofighting.................. 0.54617% sun........................... 0.49024% multiweather.................. 0.44742% trickroom..................... 0.43606% hailstall..................... 0.38625% monowater..................... 0.26478% tricksand..................... 0.20711% monoice....................... 0.20623% sunoffense.................... 0.19225% monopoison.................... 0.17303% monosteel..................... 0.13894% monoelectric.................. 0.12234% monorock...................... 0.11622% monodark...................... 0.09088% monofire...................... 0.08477% monobug....................... 0.07777% monopsychic................... 0.06204% monoflying.................... 0.06030% hailoffense................... 0.05156% mononormal.................... 0.04369% gravity....................... 0.04282% monograss..................... 0.03146% monoghost..................... 0.03059% monoground.................... 0.02447% monodragon.................... 0.01136% tailwind...................... 0.00961% trickrain..................... 0.00874% monofairy..................... 0.00087% trapper....................... 0.00087% Stalliness (mean: -0.428) -2.0|#### |######## -1.5|############## |########################### -1.0|############################## |############################# -0.5|###################### |#################### 0.0|################## |############# +0.5|######### |######## +1.0|##### |#### +1.5|### |### +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%