weatherless...................51.31612% sand..........................44.10881% offense.......................41.36839% hyperoffense..................31.48689% balance.......................18.29551% sandoffense...................14.10107% stall......................... 4.57395% semistall..................... 4.27526% sandstall..................... 2.87436% rain.......................... 2.49522% hail.......................... 2.14182% dragmag....................... 1.96137% choice........................ 1.80551% voltturn...................... 1.73685% monotype...................... 1.53030% rainoffense................... 0.94364% monofighting.................. 0.50546% hailstall..................... 0.45250% trickroom..................... 0.44333% multiweather.................. 0.43944% sun........................... 0.37752% tricksand..................... 0.21846% monowater..................... 0.18480% monoice....................... 0.15685% sunoffense.................... 0.15078% monorock...................... 0.12838% monosteel..................... 0.10722% monoelectric.................. 0.09356% monopoison.................... 0.07228% monodark...................... 0.05938% monofire...................... 0.05593% monobug....................... 0.05576% monopsychic................... 0.04387% monoflying.................... 0.04116% gravity....................... 0.03715% monograss..................... 0.02313% hailoffense................... 0.02268% mononormal.................... 0.02204% monoground.................... 0.01909% monoghost..................... 0.01252% monodragon.................... 0.00936% trickrain..................... 0.00789% tailwind...................... 0.00712% monofairy..................... 0.00060% trapper....................... 0.00060% Stalliness (mean: -0.443) -2.0|#### |######### -1.5|############### |########################### -1.0|############################## |############################ -0.5|#################### |################### 0.0|################# |############ +0.5|######### |####### +1.0|##### |#### +1.5|### |### +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%