sand..........................52.69618% weatherless...................44.02090% hyperoffense..................37.67719% offense.......................36.61992% sandoffense...................17.04591% balance.......................16.34951% semistall..................... 4.79711% stall......................... 4.55628% sandstall..................... 3.24806% rain.......................... 2.24902% voltturn...................... 2.04426% dragmag....................... 1.76262% hail.......................... 1.72061% rainoffense................... 1.32407% monotype...................... 1.14363% multiweather.................. 0.76430% choice........................ 0.73010% monofighting.................. 0.65928% trickroom..................... 0.34220% monorock...................... 0.25926% tricksand..................... 0.20548% hailstall..................... 0.17932% monoflying.................... 0.09932% sun........................... 0.07759% monobug....................... 0.06748% monosteel..................... 0.02403% monodragon.................... 0.01473% gravity....................... 0.01222% monoelectric.................. 0.00813% monopsychic................... 0.00795% monopoison.................... 0.00224% sunoffense.................... 0.00157% hailoffense................... 0.00129% monowater..................... 0.00108% monoice....................... 0.00097% monofire...................... 0.00010% tailwind...................... 0.00007% mononormal.................... 0.00006% monograss..................... 0.00000% monodark...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.515) -2.0|#### |############# -1.5|############### |########################## -1.0|############################## |##################### -0.5|################# |############ 0.0|############ |####### +0.5|########### |#### +1.0|###### |### +1.5|#### |### +2.0|# |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.52%