sand..........................59.99586% weatherless...................37.58191% offense.......................36.10199% hyperoffense..................35.38096% sandoffense...................19.99736% balance.......................17.99613% stall......................... 5.69072% semistall..................... 4.83020% sandstall..................... 4.56560% dragmag....................... 1.94495% hail.......................... 1.49491% voltturn...................... 1.17627% rain.......................... 1.17169% rainoffense................... 0.85011% multiweather.................. 0.69800% sun........................... 0.45364% monotype...................... 0.36831% monoflying.................... 0.35760% choice........................ 0.23527% hailstall..................... 0.12496% trickroom..................... 0.12220% tricksand..................... 0.11679% gravity....................... 0.02622% monofighting.................. 0.00359% monosteel..................... 0.00350% monoelectric.................. 0.00217% monodragon.................... 0.00095% monopsychic................... 0.00031% hailoffense................... 0.00010% monopoison.................... 0.00009% monowater..................... 0.00008% monobug....................... 0.00006% monoice....................... 0.00003% monorock...................... 0.00001% sunoffense.................... 0.00001% tailwind...................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monograss..................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.422) -2.0|## |########## -1.5|############## |############################## -1.0|############################# |##################### -0.5|############### |############### 0.0|##################### |##### +0.5|############ |#### +1.0|######### |### +1.5|### |######## +2.0|# |## +2.5| more negative = more offensive, more positive = more stall one # = 0.48%