weatherless...................89.38862% offense.......................47.55300% balance.......................27.16125% hyperoffense..................15.93871% semistall..................... 7.59270% rain.......................... 5.87532% sun........................... 1.75584% stall......................... 1.75434% sand.......................... 1.56962% hail.......................... 1.41060% rainoffense................... 1.16937% sunoffense.................... 0.75014% choice........................ 0.56128% trickroom..................... 0.45850% sandstall..................... 0.32075% monotype...................... 0.28443% hailstall..................... 0.26412% voltturn...................... 0.13390% mononormal.................... 0.08102% dragmag....................... 0.07108% monofighting.................. 0.06329% monoice....................... 0.03963% monorock...................... 0.03606% monowater..................... 0.02876% sandoffense................... 0.02772% monobug....................... 0.02181% monoghost..................... 0.02181% monosteel..................... 0.02079% monodark...................... 0.00693% monoelectric.................. 0.00693% Stalliness (mean: -0.217) |### -1.5|######## |############## -1.0|################## |############################## -0.5|###################### |########################## 0.0|###################### |################### +0.5|######### |############ +1.0|####### |####### +1.5|###### |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.48%