weatherless...................93.43649% offense.......................48.74466% balance.......................27.00751% semistall.....................11.63219% hyperoffense..................11.27717% sand.......................... 3.92545% rain.......................... 1.97313% stall......................... 1.33847% choice........................ 0.63456% rainoffense................... 0.54681% sun........................... 0.36438% hail.......................... 0.30056% sandstall..................... 0.17712% dragmag....................... 0.09384% sunoffense.................... 0.03314% trickroom..................... 0.01789% monotype...................... 0.00410% monofighting.................. 0.00390% monowater..................... 0.00012% monoice....................... 0.00008% voltturn...................... 0.00000% hailstall..................... 0.00000% sandoffense................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.156) | -1.5|## |########### -1.0|############ |############################## -0.5|############### |############# 0.0|################# |################# +0.5|#### |####### +1.0|#### |########### +1.5|##### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.67%