weatherless...................94.65074% offense.......................46.74881% balance.......................23.78540% semistall.....................21.07080% hyperoffense.................. 7.05556% sand.......................... 4.01580% stall......................... 1.33942% rain.......................... 1.08851% choice........................ 0.28555% rainoffense................... 0.26261% sandstall..................... 0.20755% hail.......................... 0.13223% sun........................... 0.11272% dragmag....................... 0.06540% sunoffense.................... 0.00161% trickroom..................... 0.00027% monotype...................... 0.00001% monofighting.................. 0.00001% monowater..................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% voltturn...................... 0.00000% sandoffense................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.059) | -1.5|# |####### -1.0|############## |########################## -0.5|########## |############################# 0.0|############### |################## +0.5|#### |######### +1.0|#### |############################## +1.5|#### | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.58%