weatherless...................49.53704% balance.......................34.92830% offense.......................34.26324% sand..........................26.88438% hyperoffense..................20.79335% rain..........................18.34373% semistall..................... 6.68945% voltturn...................... 5.47310% dragmag....................... 4.47900% sun........................... 3.60377% stall......................... 3.32567% choice........................ 2.96834% hail.......................... 2.12947% monotype...................... 1.91252% sandstall..................... 1.02090% sandoffense................... 1.01168% rainstall..................... 0.63190% trickroom..................... 0.54591% monodragon.................... 0.44306% monofighting.................. 0.44197% sunstall...................... 0.39478% rainoffense................... 0.39275% sunoffense.................... 0.26345% multiweather.................. 0.24617% monobug....................... 0.23844% hailstall..................... 0.23592% hailoffense................... 0.14994% monoground.................... 0.11786% monopsychic................... 0.10200% monosteel..................... 0.09988% monowater..................... 0.09631% monodark...................... 0.08524% allweather.................... 0.06598% monorock...................... 0.06351% monoghost..................... 0.06155% monopoison.................... 0.05850% mononormal.................... 0.05342% monoflying.................... 0.05055% tailwind...................... 0.03571% monofire...................... 0.03541% monograss..................... 0.03379% tricksand..................... 0.03221% trickrain..................... 0.03014% monoelectric.................. 0.01719% gravity....................... 0.01010% tricksun...................... 0.00828% monoice....................... 0.00750% batonpass..................... 0.00232% trickhail..................... 0.00126% monofairy..................... 0.00085% Stalliness (mean: -0.142) -2.0|###### |########## -1.5|################ |##################### -1.0|####################### |###################### -0.5|######################## |########################### 0.0|############################## |########################## +0.5|########################## |############################# +1.0|############### |########## +1.5|#### |### +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.34%