weatherless...................69.74700% offense.......................49.72127% balance.......................37.24271% sun...........................14.92281% sand.......................... 8.74786% hyperoffense.................. 8.70497% rain.......................... 6.92539% trickroom..................... 4.52401% semistall..................... 3.70926% monotype...................... 2.42281% multiweather.................. 2.40137% tailwind...................... 2.14408% hail.......................... 2.07976% dragmag....................... 0.87907% sunoffense.................... 0.72899% stall......................... 0.62178% choice........................ 0.49314% monograss..................... 0.42882% monowater..................... 0.36449% monoice....................... 0.34305% voltturn...................... 0.32161% sandstall..................... 0.30017% trickhail..................... 0.25729% batonpass..................... 0.23585% sandoffense................... 0.17153% monorock...................... 0.17153% monosteel..................... 0.15009% monobug....................... 0.12864% monopsychic................... 0.12864% trickrain..................... 0.12864% rainoffense................... 0.10720% tricksun...................... 0.10720% monoelectric.................. 0.10720% monodragon.................... 0.10720% monofighting.................. 0.08576% mononormal.................... 0.08576% monopoison.................... 0.06432% monoghost..................... 0.06432% hailoffense................... 0.06432% monodark...................... 0.06432% monofairy..................... 0.04288% monofire...................... 0.04288% trapper....................... 0.02144% monoground.................... 0.02144% monoflying.................... 0.02144% tricksand..................... 0.02144% Stalliness (mean: -0.127) -2.0| |# -1.5|## |###### -1.0|############ |###################### -0.5|###################### |############################ 0.0|############################## |######################## +0.5|################## |########## +1.0|###### |#### +1.5| |# more negative = more offensive, more positive = more stall one # = 0.53%