weatherless...................69.54769% offense.......................48.47602% balance.......................39.12206% sun...........................15.72127% sand.......................... 8.66158% hyperoffense.................. 8.29063% rain.......................... 6.87443% trickroom..................... 5.15576% semistall..................... 3.51044% multiweather.................. 2.61587% tailwind...................... 2.23893% monotype...................... 2.17140% hail.......................... 1.82565% dragmag....................... 0.72313% sunoffense.................... 0.61242% stall......................... 0.60086% choice........................ 0.48566% monowater..................... 0.45995% voltturn...................... 0.33829% monograss..................... 0.33741% monoice....................... 0.31341% trickhail..................... 0.28155% sandstall..................... 0.27971% batonpass..................... 0.20287% sandoffense................... 0.15863% monosteel..................... 0.12061% monopsychic................... 0.10881% trickrain..................... 0.10881% monobug....................... 0.10363% monorock...................... 0.09962% monofighting.................. 0.09715% tricksun...................... 0.09406% monoelectric.................. 0.09300% monodragon.................... 0.08547% rainoffense................... 0.08187% monopoison.................... 0.06457% mononormal.................... 0.05863% hailoffense................... 0.05440% monodark...................... 0.05440% monoghost..................... 0.05440% monofairy..................... 0.05134% monofire...................... 0.02935% monoflying.................... 0.02491% trapper....................... 0.01816% monoground.................... 0.01475% tricksand..................... 0.01475% Stalliness (mean: -0.106) -2.0| |# -1.5|## |##### -1.0|########## |##################### -0.5|#################### |########################### 0.0|############################## |######################### +0.5|################## |########### +1.0|###### |#### +1.5| |# more negative = more offensive, more positive = more stall one # = 0.55%