weatherless...................83.15930% balance.......................38.59022% offense.......................21.29707% hyperoffense..................19.39291% sand..........................15.13428% stall.........................12.53700% semistall..................... 8.18279% voltturn...................... 4.51444% sun........................... 3.52483% multiweather.................. 2.09987% sandstall..................... 0.92833% sandoffense................... 0.46921% dragmag....................... 0.43121% rain.......................... 0.42249% sunstall...................... 0.25994% choice........................ 0.24410% monotype...................... 0.20453% sunoffense.................... 0.13283% trickroom..................... 0.11840% hail.......................... 0.08238% allweather.................... 0.07236% tailwind...................... 0.07055% monoflying.................... 0.06737% monowater..................... 0.04021% monosteel..................... 0.03206% monoghost..................... 0.02492% monopoison.................... 0.01293% monodark...................... 0.00938% monofairy..................... 0.00806% rainoffense................... 0.00655% monobug....................... 0.00281% monograss..................... 0.00273% monoelectric.................. 0.00230% rainstall..................... 0.00083% monofire...................... 0.00077% monoground.................... 0.00031% monofighting.................. 0.00024% mononormal.................... 0.00018% monopsychic................... 0.00013% monodragon.................... 0.00006% monorock...................... 0.00005% monoice....................... 0.00001% trickhail..................... 0.00001% hailoffense................... 0.00000% gravity....................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.189) -2.0|#### |############ -1.5|######## |######### -1.0|########## |##### -0.5|######## |################# 0.0|################### |############################## +0.5|################# |################# +1.0|##### |########### +1.5|#### |#### +2.0|## |### +2.5|############ |#### more negative = more offensive, more positive = more stall one # = 0.50%