weatherless...................47.17744% sun...........................41.47177% offense.......................34.93125% balance.......................32.40310% hyperoffense..................23.47636% rain..........................21.27892% multiweather..................12.74038% semistall..................... 4.80468% sunoffense.................... 4.55806% stall......................... 4.38461% rainoffense................... 3.11656% sand.......................... 2.74868% monotype...................... 1.01211% sandoffense................... 0.66976% monoflying.................... 0.60695% trickroom..................... 0.49840% voltturn...................... 0.37215% tricksun...................... 0.30038% monopsychic................... 0.17095% monoghost..................... 0.14102% hail.......................... 0.09479% sandstall..................... 0.07354% monowater..................... 0.05908% monosteel..................... 0.01926% monodragon.................... 0.01674% monorock...................... 0.00434% monodark...................... 0.00071% mononormal.................... 0.00017% tailwind...................... 0.00009% monofighting.................. 0.00001% monofairy..................... 0.00000% monobug....................... 0.00000% monopoison.................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.202) -2.0|###### | -1.5|###### |################ -1.0|############################## |################## -0.5|########### |##################### 0.0|#################### |######################### +0.5|################## |######### +1.0|###### |####### +1.5|# |# +2.0|####### | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%