sun...........................62.03040% balance.......................37.89651% weatherless...................32.10920% offense.......................30.53267% hyperoffense..................19.15115% rain..........................13.37218% sunoffense.................... 8.92751% multiweather.................. 7.87979% semistall..................... 7.66303% stall......................... 4.75664% rainoffense................... 1.66032% sand.......................... 0.36975% trickroom..................... 0.32547% voltturn...................... 0.31890% sandoffense................... 0.22690% tricksun...................... 0.20063% monotype...................... 0.17387% monoflying.................... 0.11190% sandstall..................... 0.04158% monoghost..................... 0.02900% monopsychic................... 0.02543% monowater..................... 0.00391% monodragon.................... 0.00285% hail.......................... 0.00251% monosteel..................... 0.00118% monorock...................... 0.00009% mononormal.................... 0.00000% monodark...................... 0.00000% monofighting.................. 0.00000% tailwind...................... 0.00000% monofairy..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.007) -2.0|# | -1.5|## |################### -1.0|################## |####### -0.5|######### |######################## 0.0|################## |############################## +0.5|#################### |###### +1.0|##### |############# +1.5|# | +2.0|######## | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.55%