weatherless...................77.68177% offense.......................41.24291% balance.......................29.85538% voltturn......................16.70780% hyperoffense..................11.47462% stall......................... 9.99823% sand.......................... 9.73265% rain.......................... 7.62525% semistall..................... 7.42886% sun........................... 5.27706% trickroom..................... 1.91019% multiweather.................. 1.62518% hail.......................... 1.34214% sandstall..................... 0.60961% sandoffense................... 0.40065% dragmag....................... 0.38147% choice........................ 0.29791% hailoffense................... 0.28794% monotype...................... 0.28284% tailwind...................... 0.12106% rainoffense................... 0.10975% sunoffense.................... 0.10692% monowater..................... 0.07127% monobug....................... 0.04790% gravity....................... 0.04729% tricksun...................... 0.04036% mononormal.................... 0.02812% sunstall...................... 0.02725% monofairy..................... 0.02148% rainstall..................... 0.02051% monoice....................... 0.01646% monoground.................... 0.01503% monoflying.................... 0.01281% hailstall..................... 0.01001% monofire...................... 0.00999% monoelectric.................. 0.00960% monopoison.................... 0.00795% monoghost..................... 0.00775% monosteel..................... 0.00763% monodragon.................... 0.00704% monopsychic................... 0.00558% monodark...................... 0.00533% monorock...................... 0.00505% tricksand..................... 0.00466% trapper....................... 0.00444% monograss..................... 0.00333% monofighting.................. 0.00120% trickrain..................... 0.00049% trickhail..................... 0.00016% fear.......................... 0.00000% sandfear...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.116) -2.0|## |####### -1.0|################## |############################## 0.0|############################## |##################### +1.0|########### |###### +2.0|#### |## +3.0|#### |## more negative = more offensive, more positive = more stall one # = 0.73%