weatherless...................79.38952% offense.......................39.96713% balance.......................26.92772% voltturn......................18.16829% stall.........................13.71435% hyperoffense..................10.68929% sand.......................... 8.92425% semistall..................... 8.70151% rain.......................... 8.25390% sun........................... 4.47346% multiweather.................. 1.35554% sandstall..................... 0.99435% trickroom..................... 0.57519% dragmag....................... 0.46744% hail.......................... 0.31463% sandoffense................... 0.20891% tailwind...................... 0.17707% choice........................ 0.09489% hailoffense................... 0.08702% monotype...................... 0.06727% tricksun...................... 0.06053% gravity....................... 0.03713% mononormal.................... 0.03208% sunoffense.................... 0.03040% sunstall...................... 0.02350% rainstall..................... 0.02215% rainoffense................... 0.01115% monowater..................... 0.00846% monobug....................... 0.00594% monoice....................... 0.00517% monofairy..................... 0.00494% monoground.................... 0.00352% hailstall..................... 0.00351% monoghost..................... 0.00178% monoflying.................... 0.00118% monosteel..................... 0.00089% monorock...................... 0.00082% monodark...................... 0.00067% monoelectric.................. 0.00055% monopoison.................... 0.00042% monofire...................... 0.00041% monodragon.................... 0.00033% tricksand..................... 0.00024% trapper....................... 0.00012% monograss..................... 0.00009% monopsychic................... 0.00005% monofighting.................. 0.00001% trickrain..................... 0.00001% trickhail..................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.224) -2.0|# |###### -1.0|################# |############################## 0.0|############################ |################## +1.0|############ |######## +2.0|###### |##### +3.0|##### |# more negative = more offensive, more positive = more stall one # = 0.74%