weatherless...................65.39127% offense.......................50.50396% balance.......................37.31886% sun...........................12.44971% rain.......................... 9.43245% sand.......................... 8.60406% trickroom..................... 7.98330% hyperoffense.................. 7.71510% hail.......................... 6.11455% monotype...................... 4.19388% voltturn...................... 3.53203% semistall..................... 3.41524% tricksun...................... 3.25734% multiweather.................. 1.84496% tailwind...................... 1.60055% monowater..................... 1.37129% stall......................... 1.04685% rainoffense................... 1.03820% monoice....................... 0.83921% choice........................ 0.80244% sunoffense.................... 0.55371% tricksand..................... 0.35904% sandoffense................... 0.33093% batonpass..................... 0.31362% monoelectric.................. 0.31362% monopoison.................... 0.29632% monofairy..................... 0.25090% monobug....................... 0.20331% trickrain..................... 0.20331% hailoffense................... 0.16006% monopsychic................... 0.15789% mononormal.................... 0.12761% dragmag....................... 0.11680% monoghost..................... 0.11247% monodragon.................... 0.11031% sandstall..................... 0.08435% monofire...................... 0.08435% gravity....................... 0.07570% monograss..................... 0.07138% monorock...................... 0.06489% monosteel..................... 0.05407% monofighting.................. 0.05407% monoground.................... 0.04975% trickhail..................... 0.04758% sunstall...................... 0.04326% rainstall..................... 0.04326% monodark...................... 0.03028% monoflying.................... 0.01298% trapper....................... 0.00649% Stalliness (mean: -0.109) |# -1.5|## |###### -1.0|############# |###################### -0.5|######################### |############################## 0.0|############################# |####################### +0.5|#################### |########### +1.0|####### |### +1.5|# |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.52%