offense.......................64.61810% weatherless...................59.53187% balance.......................31.03802% sun...........................24.73243% voltturn......................21.56841% trickroom.....................15.29530% rain.......................... 7.94028% tricksun...................... 6.98075% sand.......................... 6.11076% tailwind...................... 2.83204% hail.......................... 2.31362% hyperoffense.................. 2.28624% monotype...................... 1.42336% stall......................... 1.26193% monoice....................... 1.20514% choice........................ 0.97343% semistall..................... 0.79571% multiweather.................. 0.62896% rainoffense................... 0.50945% tricksand..................... 0.29905% trickrain..................... 0.15775% monofire...................... 0.10084% sunoffense.................... 0.05660% monowater..................... 0.04648% monoelectric.................. 0.03962% sandoffense................... 0.03283% sandstall..................... 0.03022% hailoffense................... 0.01612% monodragon.................... 0.00984% monofairy..................... 0.00826% monodark...................... 0.00556% monosteel..................... 0.00345% trickhail..................... 0.00194% monopsychic................... 0.00192% sunstall...................... 0.00161% batonpass..................... 0.00126% monoground.................... 0.00091% monofighting.................. 0.00045% monopoison.................... 0.00043% monobug....................... 0.00027% mononormal.................... 0.00016% monoflying.................... 0.00003% rainstall..................... 0.00000% monorock...................... 0.00000% gravity....................... 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.122) | -1.5| |# -1.0|##### |##### -0.5|########## |############################## 0.0|################## |######## +0.5|######## |##### +1.0| |# +1.5| |# +2.0| more negative = more offensive, more positive = more stall one # = 1.08%