weatherless...................72.06970% balance.......................43.94955% offense.......................20.44449% hyperoffense..................15.88619% voltturn......................15.49833% hail..........................13.83201% semistall.....................11.35745% sand.......................... 9.43969% hailoffense................... 9.43297% stall......................... 8.36231% trickroom..................... 5.71643% rain.......................... 4.13042% choice........................ 2.47924% sandstall..................... 2.37873% sun........................... 0.75837% multiweather.................. 0.22892% rainoffense................... 0.22651% tricksun...................... 0.18803% monotype...................... 0.06978% gravity....................... 0.04109% tailwind...................... 0.03913% sandoffense................... 0.02134% dragmag....................... 0.02130% rainstall..................... 0.01528% monosteel..................... 0.01088% sunoffense.................... 0.01057% monobug....................... 0.01040% monofairy..................... 0.00759% mononormal.................... 0.00590% monoflying.................... 0.00589% monodragon.................... 0.00529% monoelectric.................. 0.00380% monopoison.................... 0.00379% monofighting.................. 0.00359% monoghost..................... 0.00337% monodark...................... 0.00310% monowater..................... 0.00276% monorock...................... 0.00263% monoice....................... 0.00237% trickrain..................... 0.00101% monofire...................... 0.00059% monograss..................... 0.00056% monopsychic................... 0.00028% hailstall..................... 0.00021% sunstall...................... 0.00014% monoground.................... 0.00008% trickhail..................... 0.00003% trapper....................... 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.273) -2.0|# |####### -1.0|################ |############## 0.0|################## |############################## +1.0|########################## |####### +2.0|### |## +3.0|## | more negative = more offensive, more positive = more stall one # = 0.79%