weatherless...................90.74271% balance.......................60.14864% stall.........................31.59691% rain.......................... 8.27026% hyperoffense.................. 7.06111% rainoffense................... 1.80258% offense....................... 1.19334% sun........................... 0.98063% sand.......................... 0.00383% hail.......................... 0.00256% sandoffense................... 0.00000% voltturn...................... 0.00000% monotype...................... 0.00000% trickroom..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% choice........................ 0.00000% semistall..................... 0.00000% Stalliness (mean: 0.745) -2.0|## |## -1.5|## | -1.0| | -0.5|# | 0.0| |############################## +0.5|##################### |### +1.0| | +1.5| |####### +2.0| more negative = more offensive, more positive = more stall one # = 1.10%