weatherless...................99.31629% balance.......................56.76347% stall.........................43.00143% rain.......................... 0.60897% hyperoffense.................. 0.15258% offense....................... 0.08251% sun........................... 0.07469% rainoffense................... 0.01545% hail.......................... 0.00002% sand.......................... 0.00002% sandoffense................... 0.00000% voltturn...................... 0.00000% monotype...................... 0.00000% trickroom..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% choice........................ 0.00000% semistall..................... 0.00000% Stalliness (mean: 1.094) -2.0| | -1.5| | -1.0| | -0.5| | 0.0| |### +0.5|############################## | +1.0| | +1.5| |############# +2.0| more negative = more offensive, more positive = more stall one # = 1.71%