weatherless...................81.81316% balance.......................51.19686% offense.......................39.70160% sun...........................13.44030% trickroom..................... 8.10019% hyperoffense.................. 4.05005% rain.......................... 3.31026% stall......................... 3.10201% sand.......................... 2.10372% multiweather.................. 2.03188% semistall..................... 1.94949% hail.......................... 1.36444% sandoffense................... 0.54303% sunoffense.................... 0.33080% monotype...................... 0.28206% rainoffense................... 0.22548% choice........................ 0.19236% mononormal.................... 0.13182% monopsychic................... 0.04485% sandstall..................... 0.04372% monofire...................... 0.04190% tailwind...................... 0.04135% monorock...................... 0.03426% monoghost..................... 0.02622% batonpass..................... 0.00995% sunstall...................... 0.00519% monodragon.................... 0.00233% monoelectric.................. 0.00064% monograss..................... 0.00004% monoice....................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.075) -2.0| | -1.5| |## -1.0|### |###### -0.5|############ |############## 0.0|####################### |############################## +0.5|######## |######### +1.0|# |# +1.5| | +2.0|## | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.87%