weatherless...................88.91042% balance.......................62.12504% offense.......................29.18988% trickroom.....................21.55002% sun........................... 8.97260% stall......................... 5.94998% hyperoffense.................. 2.35323% rain.......................... 1.26460% sand.......................... 1.04055% multiweather.................. 0.85243% hail.......................... 0.66426% semistall..................... 0.38188% sunoffense.................... 0.12100% sandoffense................... 0.03836% choice........................ 0.02349% monotype...................... 0.02140% mononormal.................... 0.01726% sandstall..................... 0.00993% rainoffense................... 0.00548% monopsychic................... 0.00311% tailwind...................... 0.00104% monofire...................... 0.00067% batonpass..................... 0.00029% sunstall...................... 0.00017% monoghost..................... 0.00016% monorock...................... 0.00015% monodragon.................... 0.00005% monoelectric.................. 0.00000% monograss..................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.239) -2.0| | -1.5| |# -1.0|# |## -0.5|##### |######### 0.0|############## |############################## +0.5|### |########## +1.0| | +1.5| | +2.0|## | +2.5|## | more negative = more offensive, more positive = more stall one # = 1.24%