weatherless...................56.92125% offense.......................45.37353% balance.......................29.88178% sun...........................22.88732% rain..........................19.10786% voltturn......................18.72489% hyperoffense..................18.12836% sand.......................... 9.36971% multiweather.................. 8.68666% semistall..................... 4.35482% sunoffense.................... 2.34016% stall......................... 2.26151% rainoffense................... 2.19859% choice........................ 1.99894% hail.......................... 1.34190% monotype...................... 1.14043% sandstall..................... 0.60803% sunstall...................... 0.23535% trickroom..................... 0.19239% monoflying.................... 0.15065% hailoffense................... 0.12342% dragmag....................... 0.11677% monofire...................... 0.10346% monodark...................... 0.10285% monoghost..................... 0.09438% sandoffense................... 0.09075% monoelectric.................. 0.09075% tailwind...................... 0.08773% monoground.................... 0.08652% mononormal.................... 0.08228% monograss..................... 0.07986% monodragon.................... 0.07744% monopoison.................... 0.07139% monobug....................... 0.07139% monowater..................... 0.07079% monofighting.................. 0.06897% monosteel..................... 0.06474% gravity....................... 0.05022% monopsychic................... 0.04235% monofairy..................... 0.03449% monoice....................... 0.03025% tricksun...................... 0.02602% trapper....................... 0.02481% monorock...................... 0.02239% rainstall..................... 0.01271% trickrain..................... 0.00968% tricksand..................... 0.00363% trickhail..................... 0.00182% Stalliness (mean: -0.236) -2.0|## |#### -1.5|########## |################# -1.0|####################### |########################### -0.5|########################### |############################## 0.0|########################### |######################## +0.5|################# |############# +1.0|######### |##### +1.5|## |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.41%