weatherless...................49.71042% balance.......................39.57517% sun...........................30.26383% voltturn......................29.56898% offense.......................25.71311% rain..........................17.70607% sand..........................14.73253% hyperoffense..................13.74639% semistall.....................11.50329% multiweather..................11.17857% stall......................... 9.46204% rainoffense................... 2.12184% sandstall..................... 1.89416% sunstall...................... 1.18097% sunoffense.................... 1.06212% choice........................ 0.60364% hail.......................... 0.22269% monotype...................... 0.19749% trickroom..................... 0.05364% monoground.................... 0.04795% monoflying.................... 0.04760% rainstall..................... 0.02676% monodark...................... 0.02513% monofighting.................. 0.02295% monodragon.................... 0.01975% hailoffense................... 0.01712% tricksun...................... 0.01497% monoelectric.................. 0.01368% dragmag....................... 0.00742% monowater..................... 0.00569% sandoffense................... 0.00534% tailwind...................... 0.00527% monograss..................... 0.00441% monosteel..................... 0.00348% monofairy..................... 0.00174% monofire...................... 0.00148% mononormal.................... 0.00104% trickrain..................... 0.00093% monoghost..................... 0.00083% monopoison.................... 0.00075% monorock...................... 0.00072% monobug....................... 0.00051% monoice....................... 0.00011% monopsychic................... 0.00004% trickhail..................... 0.00001% gravity....................... 0.00001% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.252) -2.0|# |### -1.5|####### |############### -1.0|############### |########## -0.5|############# |######################## 0.0|##################### |####################### +0.5|###################### |############################## +1.0|################## |############### +1.5|########## |####### +2.0|## |##### +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.40%