weatherless...................45.80346% balance.......................44.33143% sun...........................42.49630% voltturn......................27.84315% stall.........................18.74344% sand..........................16.20230% multiweather..................15.30125% offense.......................15.13378% semistall.....................13.29613% rain..........................12.53719% hyperoffense.................. 8.49522% sandstall..................... 1.92513% sunstall...................... 1.44250% rainoffense................... 0.41031% choice........................ 0.25109% sunoffense.................... 0.19026% rainstall..................... 0.05102% hail.......................... 0.03980% monotype...................... 0.01481% trickroom..................... 0.00921% monodark...................... 0.00614% tricksun...................... 0.00544% monowater..................... 0.00252% dragmag....................... 0.00214% monoground.................... 0.00193% monodragon.................... 0.00172% hailoffense................... 0.00122% tailwind...................... 0.00119% monograss..................... 0.00075% sandoffense................... 0.00061% monoflying.................... 0.00059% monosteel..................... 0.00051% monofighting.................. 0.00028% monofairy..................... 0.00024% trickrain..................... 0.00022% monorock...................... 0.00010% monoghost..................... 0.00002% monoelectric.................. 0.00001% mononormal.................... 0.00001% monoice....................... 0.00000% monofire...................... 0.00000% monobug....................... 0.00000% trickhail..................... 0.00000% monopsychic................... 0.00000% monopoison.................... 0.00000% gravity....................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.616) -2.0| |# -1.5|#### |####### -1.0|###### |### -0.5|#### |########### 0.0|######### |############# +0.5|############### |############################## +1.0|################# |############## +1.5|############ |########## +2.0|## |####### +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.59%