weatherless...................87.37776% offense.......................56.32551% balance.......................22.34639% hyperoffense..................17.04244% monotype...................... 6.87706% sand.......................... 5.68175% batonpass..................... 4.79164% sun........................... 4.39276% semistall..................... 2.76489% voltturn...................... 2.49885% choice........................ 2.18158% rain.......................... 2.08860% stall......................... 1.52077% mononormal.................... 1.50155% monodragon.................... 1.00939% hail.......................... 0.86840% monoghost..................... 0.79261% sandoffense................... 0.63525% monowater..................... 0.59485% monoelectric.................. 0.51575% monofire...................... 0.50507% monoflying.................... 0.47574% monofighting.................. 0.42076% monodark...................... 0.40944% monoice....................... 0.39873% multiweather.................. 0.38470% monograss..................... 0.37353% monopoison.................... 0.34107% trickroom..................... 0.33440% monofairy..................... 0.28835% sunoffense.................... 0.25827% monoground.................... 0.25486% monosteel..................... 0.24092% tailwind...................... 0.20803% monobug....................... 0.20075% rainoffense................... 0.19308% monopsychic................... 0.17571% monorock...................... 0.14898% trapper....................... 0.13053% tricksun...................... 0.08158% sandstall..................... 0.07633% hailoffense................... 0.06955% dragmag....................... 0.04780% tricksand..................... 0.02852% rainstall..................... 0.01598% sunstall...................... 0.01248% gravity....................... 0.00391% hailstall..................... 0.00187% trickhail..................... 0.00145% allweather.................... 0.00127% swagplay...................... 0.00038% trickrain..................... 0.00013% Stalliness (mean: -0.363) |# -2.0|# |###### -1.0|##################### |############################## 0.0|##################### |########## +1.0|#### |## +2.0|# | more negative = more offensive, more positive = more stall one # = 1.03%