weatherless...................82.06248% offense.......................60.66599% balance.......................25.55927% sand..........................11.32421% hyperoffense..................10.47051% voltturn...................... 3.51135% sun........................... 3.21013% semistall..................... 2.56257% rain.......................... 2.52086% hail.......................... 1.55025% monotype...................... 1.19664% batonpass..................... 0.81733% stall......................... 0.74166% multiweather.................. 0.66211% sandoffense................... 0.48118% rainoffense................... 0.41570% monobug....................... 0.22943% monoghost..................... 0.21925% monoice....................... 0.19354% dragmag....................... 0.15376% hailoffense................... 0.15328% sunoffense.................... 0.13388% monopoison.................... 0.10526% monodragon.................... 0.09410% trickroom..................... 0.09265% monowater..................... 0.07567% monopsychic................... 0.05578% monograss..................... 0.05190% sandstall..................... 0.04948% tailwind...................... 0.04899% monosteel..................... 0.04123% mononormal.................... 0.03153% monofire...................... 0.03056% tricksun...................... 0.02862% gravity....................... 0.02813% monodark...................... 0.02813% monofairy..................... 0.01843% monoelectric.................. 0.01601% monofighting.................. 0.01213% monoflying.................... 0.00970% trapper....................... 0.00825% trickrain..................... 0.00631% trickhail..................... 0.00340% monoground.................... 0.00340% monorock...................... 0.00243% hailstall..................... 0.00049% tricksand..................... 0.00049% Stalliness (mean: -0.267) |# -1.5|### |####### -1.0|############### |##################### -0.5|########################### |############################## 0.0|####################### |############### +0.5|########### |##### +1.0|### |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.61%