weatherless...................81.56426% offense.......................59.30260% balance.......................29.83404% sand..........................15.46894% hyperoffense.................. 8.22716% voltturn...................... 3.50743% semistall..................... 1.74963% sun........................... 1.44002% hail.......................... 1.04752% stall......................... 0.88656% sandoffense................... 0.79640% rain.......................... 0.66442% multiweather.................. 0.18516% hailoffense................... 0.15328% batonpass..................... 0.06668% dragmag....................... 0.06309% rainoffense................... 0.05771% sandstall..................... 0.03585% trickroom..................... 0.03579% monotype...................... 0.03473% tricksun...................... 0.03231% trickrain..................... 0.02575% sunoffense.................... 0.01783% gravity....................... 0.01759% monobug....................... 0.00945% monoice....................... 0.00862% monowater..................... 0.00778% tailwind...................... 0.00334% monopoison.................... 0.00264% monodark...................... 0.00259% monodragon.................... 0.00185% monoghost..................... 0.00067% monofairy..................... 0.00056% monosteel..................... 0.00037% monograss..................... 0.00029% monofighting.................. 0.00010% mononormal.................... 0.00009% monoelectric.................. 0.00002% monopsychic................... 0.00002% monoground.................... 0.00000% tricksand..................... 0.00000% monoflying.................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.195) | -1.5|# |#### -1.0|########### |############# -0.5|##################### |############################## 0.0|######################## |############## +0.5|######### |###### +1.0|### |# +1.5| |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.73%