weatherless...................80.65583% offense.......................58.11216% balance.......................18.15069% sand..........................14.00118% hyperoffense..................11.69945% stall......................... 6.51868% semistall..................... 5.51902% voltturn...................... 4.66827% hail.......................... 2.83688% sun........................... 2.11496% rain.......................... 0.66566% sandoffense................... 0.38460% multiweather.................. 0.27450% rainoffense................... 0.16933% hailoffense................... 0.11505% trickroom..................... 0.10493% tricksun...................... 0.10344% trickrain..................... 0.09692% gravity....................... 0.06043% batonpass..................... 0.04484% sandstall..................... 0.01166% dragmag....................... 0.01041% monotype...................... 0.00832% monobug....................... 0.00324% monodark...................... 0.00161% monowater..................... 0.00135% monodragon.................... 0.00080% monopoison.................... 0.00042% sunoffense.................... 0.00042% monofairy..................... 0.00042% monoghost..................... 0.00030% monoice....................... 0.00016% tailwind...................... 0.00012% mononormal.................... 0.00001% monofighting.................. 0.00000% monoelectric.................. 0.00000% monosteel..................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.131) | -1.5|# |############## -1.0|####### |############### -0.5|############################# |############################## 0.0|####################### |######### +0.5|#### |##### +1.0|###### |## +1.5|## |########## +2.0| | more negative = more offensive, more positive = more stall one # = 0.63%