weatherless...................84.18418% offense.......................56.55656% balance.......................26.37638% hyperoffense..................16.71672% sand.......................... 5.00501% hail.......................... 3.80380% rain.......................... 3.75375% trickroom..................... 3.60360% sun........................... 3.40340% tailwind...................... 3.00300% sunoffense.................... 1.60160% rainoffense................... 1.35135% dragmag....................... 1.15115% voltturn...................... 0.45045% monotype...................... 0.35035% hailoffense................... 0.35035% semistall..................... 0.35035% sandoffense................... 0.15015% multiweather.................. 0.15015% monowater..................... 0.05005% monograss..................... 0.05005% monobug....................... 0.05005% monosteel..................... 0.05005% choice........................ 0.05005% monoground.................... 0.05005% tricksand..................... 0.05005% monofire...................... 0.05005% mononormal.................... 0.05005% Stalliness (mean: -0.372) -2.0|# |## -1.5|#### |########### -1.0|################## |#################### -0.5|########################### |####################### 0.0|############################## |################# +0.5|########## |###### +1.0| more negative = more offensive, more positive = more stall one # = 0.59%