weatherless...................76.87385% offense.......................53.84562% balance.......................38.97019% sun...........................12.36384% hyperoffense.................. 5.47950% rain.......................... 5.43054% sand.......................... 4.27135% trickroom..................... 3.45048% monotype...................... 2.09721% hail.......................... 2.06312% semistall..................... 1.44418% tricksun...................... 1.34977% tailwind...................... 1.33403% voltturn...................... 1.05604% choice........................ 1.03156% multiweather.................. 0.99484% monowater..................... 0.51928% tricksand..................... 0.49130% monofighting.................. 0.33832% monoghost..................... 0.28324% stall......................... 0.26051% rainoffense................... 0.22992% sunoffense.................... 0.19495% batonpass..................... 0.18795% monoelectric.................. 0.16260% sandoffense................... 0.14774% monodragon.................... 0.13113% monoice....................... 0.12938% mononormal.................... 0.09092% trickrain..................... 0.06819% monodark...................... 0.06294% monofire...................... 0.05945% monopsychic................... 0.05770% monopoison.................... 0.05070% monoground.................... 0.05070% dragmag....................... 0.04808% trickhail..................... 0.04633% rainstall..................... 0.04633% monoflying.................... 0.03672% monograss..................... 0.03497% monobug....................... 0.03147% monosteel..................... 0.02623% monofairy..................... 0.02535% hailoffense................... 0.02535% sandstall..................... 0.01836% trapper....................... 0.01836% gravity....................... 0.01311% monorock...................... 0.00612% sunstall...................... 0.00437% hailstall..................... 0.00175% Stalliness (mean: -0.135) -1.5|# |#### -1.0|######### |############### -0.5|######################## |############################ 0.0|############################## |##################### +0.5|################ |######## +1.0|### |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.62%