weatherless...................89.59013% offense.......................51.58660% balance.......................34.13398% hyperoffense.................. 9.68709% trickroom..................... 5.13442% semistall..................... 3.62274% rain.......................... 3.52578% sun........................... 3.16880% sand.......................... 3.11150% tailwind...................... 2.92199% voltturn...................... 1.90392% monotype...................... 1.53812% stall......................... 0.96959% hail.......................... 0.61701% gravity....................... 0.52446% choice........................ 0.37461% batonpass..................... 0.37021% monoelectric.................. 0.31291% mononormal.................... 0.22036% monofighting.................. 0.20714% monoghost..................... 0.20714% rainoffense................... 0.16307% monowater..................... 0.14103% sandstall..................... 0.13662% tricksun...................... 0.11018% monofire...................... 0.09696% monopsychic................... 0.07933% tricksand..................... 0.04848% monofairy..................... 0.04407% monoground.................... 0.04407% monoice....................... 0.04407% sunoffense.................... 0.04407% trickrain..................... 0.03967% monodragon.................... 0.03526% monobug....................... 0.03085% sunstall...................... 0.02204% monograss..................... 0.02204% monosteel..................... 0.02204% monodark...................... 0.01763% monopoison.................... 0.01322% multiweather.................. 0.01322% sandoffense................... 0.00881% monorock...................... 0.00881% trickhail..................... 0.00441% hailoffense................... 0.00441% monoflying.................... 0.00441% Stalliness (mean: -0.163) -1.5|### |######## -1.0|################## |##################### -0.5|############################## |############################ 0.0|############################# |######################### +0.5|################# |######### +1.0|##### |#### +1.5|# | +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%