weatherless...................89.13472% offense.......................51.88400% balance.......................33.80379% hyperoffense.................. 9.54202% trickroom..................... 5.57236% rain.......................... 3.80199% semistall..................... 3.61993% sand.......................... 3.24770% tailwind...................... 3.24162% sun........................... 3.09687% voltturn...................... 1.84787% monotype...................... 1.42674% stall......................... 1.15027% hail.......................... 0.73006% gravity....................... 0.48944% choice........................ 0.44186% monoghost..................... 0.29496% batonpass..................... 0.28613% monoelectric.................. 0.28595% monofighting.................. 0.18687% rainoffense................... 0.18625% mononormal.................... 0.16590% sandstall..................... 0.12741% tricksun...................... 0.11141% monowater..................... 0.10059% monofire...................... 0.09528% monopsychic................... 0.06939% tricksand..................... 0.04745% trickrain..................... 0.04429% monoground.................... 0.04250% monofairy..................... 0.04132% sunoffense.................... 0.03920% monoice....................... 0.03708% monodragon.................... 0.03094% sunstall...................... 0.02708% monobug....................... 0.02200% monosteel..................... 0.01748% monograss..................... 0.01420% monodark...................... 0.01229% multiweather.................. 0.01134% monopoison.................... 0.00922% sandoffense................... 0.00826% monorock...................... 0.00615% trickhail..................... 0.00519% hailoffense................... 0.00307% monoflying.................... 0.00307% Stalliness (mean: -0.157) -1.5|### |######## -1.0|################## |#################### -0.5|############################# |############################# 0.0|############################## |######################### +0.5|################ |######### +1.0|##### |#### +1.5|# | +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%