weatherless...................83.86620% offense.......................55.41673% balance.......................32.25224% trickroom..................... 7.07316% sand.......................... 6.97990% hyperoffense.................. 5.81950% tailwind...................... 4.95865% rain.......................... 4.57141% stall......................... 3.33891% semistall..................... 3.17263% sun........................... 2.72058% voltturn...................... 2.16821% hail.......................... 1.86191% monotype...................... 0.76596% choice........................ 0.66810% monoghost..................... 0.57457% rainoffense................... 0.37809% monofighting.................. 0.14981% gravity....................... 0.10594% tricksand..................... 0.05659% monoelectric.................. 0.02966% tricksun...................... 0.02303% sandstall..................... 0.01142% mononormal.................... 0.01115% sunstall...................... 0.00890% batonpass..................... 0.00840% trickrain..................... 0.00407% monograss..................... 0.00048% monopsychic................... 0.00027% monowater..................... 0.00001% monofire...................... 0.00000% monodragon.................... 0.00000% sandoffense................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% sunoffense.................... 0.00000% Stalliness (mean: -0.068) -1.5| |##### -1.0|############ |############# -0.5|####################### |######################## 0.0|############################## |#################### +0.5|####### |####### +1.0|##### |## +1.5|# | +2.0| |#### +2.5| more negative = more offensive, more positive = more stall one # = 0.65%