weatherless...................73.45980% balance.......................48.58799% offense.......................44.59630% rain..........................16.25249% voltturn......................15.95852% sun........................... 6.21566% semistall..................... 4.31012% sand.......................... 3.00421% hail.......................... 2.81777% hyperoffense.................. 2.06005% trickroom..................... 1.84383% multiweather.................. 1.74716% tricksun...................... 1.58506% stall......................... 0.44553% trickhail..................... 0.09848% monotype...................... 0.06082% sunstall...................... 0.04165% rainoffense................... 0.04051% sandoffense................... 0.02945% monodark...................... 0.02314% sunoffense.................... 0.01821% monoghost..................... 0.01533% monofire...................... 0.00844% monofighting.................. 0.00691% choice........................ 0.00673% hailoffense................... 0.00381% hailstall..................... 0.00366% monoflying.................... 0.00216% monopsychic................... 0.00198% monoelectric.................. 0.00187% monobug....................... 0.00175% monodragon.................... 0.00107% monograss..................... 0.00061% monorock...................... 0.00040% allweather.................... 0.00037% monoice....................... 0.00035% monofairy..................... 0.00032% tailwind...................... 0.00028% mononormal.................... 0.00023% monowater..................... 0.00020% monopoison.................... 0.00016% sandstall..................... 0.00015% dragmag....................... 0.00007% tricksand..................... 0.00001% rainstall..................... 0.00001% monoground.................... 0.00001% trickrain..................... 0.00000% monosteel..................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.051) -1.5| |# -1.0|### |####### -0.5|########### |################# 0.0|################ |############################## +0.5|######### |#### +1.0|## |# +1.5|### | +2.0| more negative = more offensive, more positive = more stall one # = 0.96%