weatherless...................89.58579% offense.......................56.25368% hyperoffense..................32.57799% balance.......................10.79679% voltturn...................... 5.24757% rain.......................... 4.89258% rainoffense................... 3.02200% hail.......................... 2.23109% sand.......................... 1.94968% sun........................... 1.41260% monotype...................... 1.36661% sunoffense.................... 0.57203% choice........................ 0.42304% monobug....................... 0.39177% tailwind...................... 0.31820% dragmag....................... 0.31268% hailoffense................... 0.28325% semistall..................... 0.21152% sandoffense................... 0.19313% mononormal.................... 0.17657% stall......................... 0.16002% trickroom..................... 0.13979% monofighting.................. 0.12691% monoice....................... 0.12323% monoground.................... 0.08277% monowater..................... 0.06438% multiweather.................. 0.06254% monograss..................... 0.05702% monodragon.................... 0.05334% monopsychic................... 0.05150% monoelectric.................. 0.04966% monopoison.................... 0.04230% monofire...................... 0.04230% monoghost..................... 0.04046% monorock...................... 0.03127% monosteel..................... 0.02943% monodark...................... 0.02575% monofairy..................... 0.02207% sandstall..................... 0.02023% monoflying.................... 0.02023% tricksand..................... 0.02023% trapper....................... 0.01655% gravity....................... 0.00552% Stalliness (mean: -0.713) |# -2.0|## |##### -1.5|########## |##################### -1.0|######################### |############################## -0.5|########################## |################## 0.0|############# |###### +0.5|### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.61%