weatherless...................89.94451% offense.......................57.14495% hyperoffense..................31.02424% balance.......................11.46776% voltturn...................... 5.76577% rain.......................... 4.80775% rainoffense................... 2.99494% hail.......................... 2.27303% sand.......................... 1.65191% sun........................... 1.38803% monotype...................... 1.17895% sunoffense.................... 0.48635% choice........................ 0.37534% monobug....................... 0.37077% dragmag....................... 0.30648% tailwind...................... 0.30229% hailoffense................... 0.25799% semistall..................... 0.20213% stall......................... 0.16093% mononormal.................... 0.15879% sandoffense................... 0.15360% trickroom..................... 0.12862% monoice....................... 0.10507% monofighting.................. 0.08516% monowater..................... 0.06657% multiweather.................. 0.05881% monoground.................... 0.05880% monopsychic................... 0.05335% monodragon.................... 0.04591% monograss..................... 0.04367% monoghost..................... 0.03111% monosteel..................... 0.03099% monoelectric.................. 0.03029% monodark...................... 0.02708% monofire...................... 0.02652% monorock...................... 0.02521% trapper....................... 0.02290% monopoison.................... 0.02234% monofairy..................... 0.02083% sandstall..................... 0.01856% tricksand..................... 0.01489% monoflying.................... 0.01111% gravity....................... 0.00563% Stalliness (mean: -0.689) |# -2.0|## |##### -1.5|######### |#################### -1.0|######################## |############################## -0.5|########################## |################### 0.0|############## |####### +0.5|### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.62%