weatherless...................87.36105% offense.......................52.94697% balance.......................33.49352% sand.......................... 7.76980% hyperoffense.................. 7.13872% semistall..................... 5.14127% voltturn...................... 4.85757% sun........................... 3.79226% monotype...................... 1.52270% stall......................... 1.27953% rain.......................... 1.19268% trickroom..................... 0.81635% multiweather.................. 0.58476% hail.......................... 0.55581% sandstall..................... 0.42265% sandoffense................... 0.34738% monoflying.................... 0.28370% choice........................ 0.24317% monodragon.................... 0.23738% monodark...................... 0.20264% sunoffense.................... 0.19685% monowater..................... 0.18527% monoghost..................... 0.17948% monofire...................... 0.17369% dragmag....................... 0.16211% monofighting.................. 0.13895% monoice....................... 0.12737% mononormal.................... 0.09264% tricksand..................... 0.06948% monograss..................... 0.06369% hailoffense................... 0.05790% monobug....................... 0.05211% monosteel..................... 0.04632% monopsychic................... 0.03474% monoelectric.................. 0.03474% monorock...................... 0.02895% tricksun...................... 0.02895% monopoison.................... 0.02316% monoground.................... 0.02316% monofairy..................... 0.01737% gravity....................... 0.01158% rainoffense................... 0.01158% allweather.................... 0.01158% sunstall...................... 0.00579% tailwind...................... 0.00579% Stalliness (mean: -0.108) |# -1.5|## |##### -1.0|############ |####################### -0.5|############################## |######################### 0.0|##################### |################### +0.5|############# |################ +1.0|###### |### +1.5|### |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%