weatherless...................88.18190% offense.......................50.98131% balance.......................35.88958% sand.......................... 7.56444% hyperoffense.................. 6.16132% semistall..................... 5.59383% voltturn...................... 4.91927% sun........................... 3.19503% stall......................... 1.37396% monotype...................... 1.22822% rain.......................... 1.15587% trickroom..................... 1.00406% sandstall..................... 0.47181% multiweather.................. 0.42271% hail.......................... 0.38782% monoflying.................... 0.23157% sandoffense................... 0.21804% dragmag....................... 0.21134% sunoffense.................... 0.18294% monodragon.................... 0.17340% monodark...................... 0.17145% monowater..................... 0.16495% choice........................ 0.15364% monoghost..................... 0.13524% monofire...................... 0.12850% monofighting.................. 0.11548% tricksand..................... 0.10473% monoice....................... 0.09974% mononormal.................... 0.06816% monobug....................... 0.04486% monograss..................... 0.04327% hailoffense................... 0.03879% monosteel..................... 0.03408% monopsychic................... 0.02803% tricksun...................... 0.02772% monoelectric.................. 0.02624% gravity....................... 0.02109% monorock...................... 0.01961% monofairy..................... 0.01646% monopoison.................... 0.01569% monoground.................... 0.01569% rainoffense................... 0.00784% allweather.................... 0.00784% sunstall...................... 0.00392% tailwind...................... 0.00333% Stalliness (mean: -0.062) |# -1.5|## |##### -1.0|############ |###################### -0.5|############################## |######################### 0.0|##################### |##################### +0.5|############## |################### +1.0|####### |### +1.5|#### |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.54%