weatherless...................74.48786% balance.......................38.65728% offense.......................33.84586% semistall.....................14.82464% sun...........................14.31020% rain..........................11.20343% stall......................... 6.83734% hyperoffense.................. 5.83488% voltturn...................... 5.62849% monotype...................... 3.37113% multiweather.................. 2.62821% batonpass..................... 1.61622% hail.......................... 1.60789% sand.......................... 1.06941% choice........................ 1.02245% sunstall...................... 0.90410% rainstall..................... 0.51056% monobug....................... 0.44242% sunoffense.................... 0.43952% trickroom..................... 0.43541% monodragon.................... 0.39591% monopsychic................... 0.38595% mononormal.................... 0.38470% rainoffense................... 0.36213% monosteel..................... 0.32836% monowater..................... 0.26925% monoghost..................... 0.24531% monofairy..................... 0.24208% monoelectric.................. 0.23793% monorock...................... 0.18214% monoground.................... 0.17617% monopoison.................... 0.17610% dragmag....................... 0.13164% monoflying.................... 0.11180% tricksun...................... 0.11133% monofire...................... 0.10052% monoice....................... 0.09216% monofighting.................. 0.08975% monograss..................... 0.06694% monodark...................... 0.05500% sandoffense................... 0.05375% sandstall..................... 0.02042% hailoffense................... 0.01682% tailwind...................... 0.01481% trickrain..................... 0.01080% allweather.................... 0.00540% trickhail..................... 0.00402% Stalliness (mean: 0.266) | -2.0| |# -1.5|## |##### -1.0|######### |############### -0.5|##################### |####################### 0.0|############################## |########################## +0.5|##################### |############### +1.0|################ |############## +1.5|############ |####### +2.0|#### |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.44%