weatherless...................78.29173% offense.......................46.39989% balance.......................31.86080% hyperoffense..................14.96130% sand..........................10.51265% hail.......................... 5.19786% voltturn...................... 4.85533% sun........................... 4.13924% semistall..................... 3.99954% stall......................... 2.77847% rain.......................... 2.58703% monotype...................... 2.14206% trickroom..................... 1.68157% sandoffense................... 1.06896% multiweather.................. 0.62606% hailoffense................... 0.55673% sunoffense.................... 0.51844% choice........................ 0.39737% monobug....................... 0.27319% dragmag....................... 0.27009% monoice....................... 0.27009% monowater..................... 0.24318% monoflying.................... 0.24215% rainoffense................... 0.20696% mononormal.................... 0.20696% monorock...................... 0.16350% tricksun...................... 0.15626% monofighting.................. 0.13763% monodark...................... 0.12728% monofire...................... 0.12521% sandstall..................... 0.11797% monoelectric.................. 0.11693% tailwind...................... 0.10762% monoghost..................... 0.10555% monopsychic................... 0.10348% trickhail..................... 0.09934% monodragon.................... 0.08382% monograss..................... 0.07451% monopoison.................... 0.05484% monosteel..................... 0.04864% tricksand..................... 0.04760% gravity....................... 0.04139% monofairy..................... 0.03932% allweather.................... 0.03311% monoground.................... 0.03311% trickrain..................... 0.02691% rainstall..................... 0.02587% trapper....................... 0.01759% sunstall...................... 0.00621% hailstall..................... 0.00517% Stalliness (mean: -0.178) -2.0|## |### -1.5|######## |############# -1.0|#################### |########################## -0.5|########################### |############################## 0.0|############################## |########################### +0.5|#################### |########### +1.0|####### |##### +1.5|## |# +2.0|# |# +2.5|# |# +3.0| |# +3.5| more negative = more offensive, more positive = more stall one # = 0.42%