weatherless...................77.01619% offense.......................44.89789% balance.......................32.88340% hyperoffense..................14.89520% sand..........................11.50636% hail.......................... 5.55312% voltturn...................... 5.17436% sun........................... 4.06977% semistall..................... 3.99502% stall......................... 3.32849% rain.......................... 2.45062% trickroom..................... 1.75097% monotype...................... 1.71196% sandoffense................... 1.12821% hailoffense................... 0.60812% multiweather.................. 0.58005% sunoffense.................... 0.45244% choice........................ 0.40189% dragmag....................... 0.30336% monoice....................... 0.25229% monobug....................... 0.23701% rainoffense................... 0.21079% monoflying.................... 0.17468% monowater..................... 0.16546% mononormal.................... 0.14660% monorock...................... 0.14202% tricksun...................... 0.12841% sandstall..................... 0.12806% monofighting.................. 0.11508% monodark...................... 0.11445% trickhail..................... 0.08609% monofire...................... 0.08072% tailwind...................... 0.07944% monoelectric.................. 0.07430% monopsychic................... 0.07032% monoghost..................... 0.06972% monograss..................... 0.05643% monodragon.................... 0.05483% gravity....................... 0.04385% monopoison.................... 0.03989% monosteel..................... 0.03200% monoground.................... 0.02865% monofairy..................... 0.02497% rainstall..................... 0.02257% tricksand..................... 0.01652% trapper....................... 0.01099% sunstall...................... 0.00590% allweather.................... 0.00483% hailstall..................... 0.00358% trickrain..................... 0.00014% Stalliness (mean: -0.151) -2.0|## |### -1.5|######## |############# -1.0|#################### |######################### -0.5|######################### |############################# 0.0|############################## |########################### +0.5|##################### |########### +1.0|####### |##### +1.5|## |# +2.0|# |# +2.5|# |# +3.0| |# +3.5| more negative = more offensive, more positive = more stall one # = 0.42%