weatherless...................73.68494% balance.......................36.91576% offense.......................36.30358% hyperoffense..................14.62852% sand..........................14.35229% stall......................... 8.97498% hail.......................... 5.88580% voltturn...................... 5.29554% sun........................... 3.92810% semistall..................... 3.17717% rain.......................... 3.03399% trickroom..................... 2.09643% multiweather.................. 0.88357% sandoffense................... 0.86741% monotype...................... 0.80898% hailoffense................... 0.67208% dragmag....................... 0.42205% monorock...................... 0.41197% rainoffense................... 0.23134% sunoffense.................... 0.13041% monoice....................... 0.12789% trickhail..................... 0.11786% choice........................ 0.11652% sandstall..................... 0.10878% monobug....................... 0.06974% tricksun...................... 0.06515% monodark...................... 0.04645% mononormal.................... 0.03374% monopsychic................... 0.02168% monoflying.................... 0.01977% monograss..................... 0.01860% gravity....................... 0.01489% monowater..................... 0.01461% monoghost..................... 0.01440% monoelectric.................. 0.01370% sunstall...................... 0.01103% monoground.................... 0.00870% monodragon.................... 0.00552% monosteel..................... 0.00382% tricksand..................... 0.00203% monofairy..................... 0.00113% monofighting.................. 0.00090% tailwind...................... 0.00072% monofire...................... 0.00050% monopoison.................... 0.00044% rainstall..................... 0.00014% trapper....................... 0.00000% allweather.................... 0.00000% trickrain..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.053) -2.0|#### |## -1.5|######### |############ -1.0|############### |################## -0.5|############### |######################### 0.0|############################## |########################### +0.5|######################## |############ +1.0|###### |### +1.5|## |## +2.0|## |# +2.5|### |##### +3.0| |#### +3.5|# more negative = more offensive, more positive = more stall one # = 0.45%