weatherless...................65.56744% balance.......................41.86374% offense.......................25.01695% stall.........................21.46185% sand..........................17.89775% rain..........................11.35931% hyperoffense.................. 7.94750% hail.......................... 4.48263% semistall..................... 3.70996% voltturn...................... 2.97532% sun........................... 1.20978% sandoffense................... 0.58207% monotype...................... 0.56908% multiweather.................. 0.51674% trickroom..................... 0.46491% monorock...................... 0.44705% hailoffense................... 0.29118% dragmag....................... 0.20812% tricksun...................... 0.08873% monoice....................... 0.04485% sandstall..................... 0.02980% monopsychic................... 0.02608% sunoffense.................... 0.02177% choice........................ 0.01968% trickhail..................... 0.01940% mononormal.................... 0.01463% monodark...................... 0.01392% rainoffense................... 0.01252% sunstall...................... 0.00952% monobug....................... 0.00671% monowater..................... 0.00626% monograss..................... 0.00623% monoelectric.................. 0.00190% monoflying.................... 0.00080% monoghost..................... 0.00048% tricksand..................... 0.00036% monosteel..................... 0.00015% monodragon.................... 0.00013% gravity....................... 0.00011% monoground.................... 0.00005% monofairy..................... 0.00003% monofire...................... 0.00002% monopoison.................... 0.00001% monofighting.................. 0.00000% rainstall..................... 0.00000% tailwind...................... 0.00000% trapper....................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.583) -2.0|## |# -1.5|#### |##### -1.0|########## |###### -0.5|#### |############### 0.0|############################## |########################## +0.5|################# |######## +1.0|#### |#### +1.5|# |## +2.0|# |# +2.5|######## |######### +3.0| |############# +3.5|# more negative = more offensive, more positive = more stall one # = 0.57%