weatherless...................88.85164% offense.......................42.48994% balance.......................34.69376% hyperoffense..................17.58093% voltturn......................12.09295% hail.......................... 9.08198% semistall..................... 3.82626% hailoffense................... 1.87123% stall......................... 1.40911% trickroom..................... 1.35045% rain.......................... 0.95178% choice........................ 0.93262% sun........................... 0.92424% monotype...................... 0.77698% rainoffense................... 0.32444% sand.......................... 0.21550% sunoffense.................... 0.16881% monoice....................... 0.16162% tailwind...................... 0.15444% monobug....................... 0.14127% mononormal.................... 0.10416% monoflying.................... 0.09817% monopoison.................... 0.06704% monodark...................... 0.06225% hailstall..................... 0.05866% monowater..................... 0.04430% monograss..................... 0.04310% gravity....................... 0.03831% trickhail..................... 0.03232% multiweather.................. 0.02514% monoelectric.................. 0.02514% sandoffense................... 0.01916% monoghost..................... 0.01796% monodragon.................... 0.01676% monofighting.................. 0.01437% monorock...................... 0.00718% monoground.................... 0.00599% rainstall..................... 0.00479% monopsychic................... 0.00359% monosteel..................... 0.00239% monofairy..................... 0.00239% dragmag....................... 0.00120% sandstall..................... 0.00120% monofire...................... 0.00120% Stalliness (mean: -0.226) -2.0|### |###### -1.5|############# |############## -1.0|#################### |######################### -0.5|########################### |############################# 0.0|############################## |############################ +0.5|####################### |################ +1.0|######## |#### +1.5|## |# +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.40%